2.8 Texture Strokes

Up to this point, Strokes have been drawn using basic colors, either set in the Properties Editor,

Material Properties or by selection in Vertex Color Mode. In either case the Stroke has been

drawn using color only. An alternative to color is Texture.

In the Grease Pencil, Texture may be considered to be the way in which a surface displays as

apposed to its color. A surface may be red in color but it can also look like autumn leaves in which

case it is displaying as a Texture. Textures are assigned to a Stroke by using images saved on

your computer.

On my computer I have a collection of images saved on my hard drive. The file path to the folder

containing the images is:

Windows (C:) > A_Blender > Blender_Image_Textures

The procedure for assigning an Image texture to a Stroke is similar to assigning a color in the

Properties Editor, Material Properties Tab. It is best to create a new Stroke Type for the Texture

and have it selected in the Header (see 2.11 New Stroke Types).

New Stroke named Texture

In the Properties Editor, Material

Figure 2.25

Properties

change the

Style to

Texture then click where you see

Open in the new properties display.

The Blender File View Editor opens where you navigate to

your Texture Image (see Chapter 15 – 15.5) Navigate and

Save). Click on your image to select it then click Open

Image. The Image is entered in the Properties

Editor and assigned to the selected Stroke

Type.

Stroke Type Texture drawn in the

2D Viewport Editor using the

Draw Tool (Radius 160px –

Strength 1.000).

Note: Only Stroke

Checked.

Figure 2.26

24